onStallChanged
A Stall occurs when the player is Player.STATE_BUFFERING after being Player.STATE_READY during playback without user interactions.
Parameters
eventTime
The EventTime.
isStall
true when the player is stalling.
A Stall occurs when the player is Player.STATE_BUFFERING after being Player.STATE_READY during playback without user interactions.
The EventTime.
true when the player is stalling.