onStallChanged

open override fun onStallChanged(eventTime: AnalyticsListener.EventTime, isStall: Boolean)

Called when the player's stall state changes.

A stall occurs when the player is buffering (Player.STATE_BUFFERING) after previously being in a ready state (Player.STATE_READY) during playback, and this change was not initiated by a user interaction (e.g., seeking).

Parameters

eventTime
isStall

Whether the player is currently stalling.