SimpleProgressTrackerState

A ProgressTrackerState implementation that updates the Player progress only when onFinished is called.

Parameters

player

The Player whose progress needs to be tracked.

coroutineScope

The CoroutineScope used for managing StateFlows.

Constructors

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constructor(player: Player, coroutineScope: CoroutineScope)

Properties

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open override val progress: StateFlow<Duration>

A StateFlow emitting the current progress, which can either be the progress manually set, or the actual progress of the underlying Player.

Functions

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open override fun onChanged(progress: Duration)

Callback to invoke when the progress is being manually changed.

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open override fun onFinished()

Callback to invoke when the progress operation has finished.